7/29/2023 0 Comments Backbox 32m elsewhere![]() Let me be clear, i spend alot of hours making the software updates and give them away for free so when i make hardware upgrades i dont give them away for free to, because i am running a business and need to make some money to keep the developments going and the lights on. The fact that you decided to make your own instead of supporting the project is alittle disappointing. Got mad? I dont think i did, i just said i wasn't prepared to share my schematics on the upgrade that i developed and you said you weren't prepared to pay the price 'for just a few components'. It does not seem to be mechanically jamming so fairly sure it was a software bug. The up/down post stayed up until ball seek sequence dropped it back. Can't unfortunately recall after which mode this was, but I think it was after a regular or bonus wave mb. I also noticed a new bug that I haven't seen before with earlier versions. if there's Martian Attack ready when you hit the scoop and get the Payback, the ball wont eject from the scoop until Payback runs out of time. I then finished one game by letting balls drain and the next games after that started normally and I managed to attack mars on my second game and play few more modes after that without noticing any other 'too many balls glitches'.Īnother note about the update: Payback seems to be still buggy in some cases. I tried to force a new game (held start button) and it did the same. When I started the first game I got 2 balls launched right from the beginning (it was Paris mode). I updated to 2.22 and activated the 6 ball mode without playing a single game in between. I played few quick games and 6 balls seemed to work great. Īnyway, thanks MyPinball for another update! I asked MyPinballs about it but unfortunately they got mad at me for not buying their board that instant so I just made my own so didn't get any clarification if their board took it into account. I don't have scope and have no idea how strict the matrix scanning timings are, so I'm not sure if it matters and might be that new BJTs/FETs can switch faster without the extra circuitry but wanted to play safe. The original board uses 1 channel of LM339 to pull down the +input for the rest so that the column signals are there already before the row is fully sinking. Made a 6 ball mod card based on Williams original design. Could be a fun option to play with your friends (if you know each other well!!) Everything else would be the same and the SOL would be lit & collected in the same way. The titled of it would be 'Score War' and the the Stroke of Luck shot would be changed to only give out either fixed point reduction for all other players or a percentage decrease of their scores. This would be a new Party Mode option added to the list of party modes and would be only for games where there are multiple players started. I would like to hear peoples thoughts on it. I am also thinking about a new party mode that has popped into my head whilst relaxing over the xmas break. End of Ball Graphics now play when awarded aswell as receiving the score calculated Stroke of Luck - Improved Collect Bonus Integration. Stroke Of Luck - Added new award - ’10% Player Score’ Stroke Of Luck - Added new award - ‘Odd Change’ ![]() Right Popper (Stroke of Luck) - Improved logic to fix a bug where a payback time award would conflict with a lit martian attack mode and result in no ball being kicked out for the payback time duration i.e 3 or 5.Īlien Abduction - added more speech, some adult!Īttract - added More Speech to flipper button presses Mothership - is now trough aware and will launch 1 - the max number of trough balls at mode start. ![]() Power Drain - fixed a minor issue where the feature may still run at the end of multiball if it was queued up previously. V2.23 RFM Update (Working In Progress ONLY) Sharing little info on things added to the next update v2.23, which is in the works at the mo but not yet released.
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